MCS 2160 Key Terms
Class 1 - Television
•Pixels - Picture dots
•Network - Organisations who produce, distribute and broadcast TV
•Pilots - An example trial TV program
•Retransmission fees - The fee a local cable company pays to a station to carry its signal
•Premium cable - Subscription based cable TV (like HBO)
•Cord cutting - Cancelling cable TV in favour of using the internet
•Fiber optic cable - High end cables made of glass using light
•DBS - Direct Broadcast Satellite
•Broadband - An internet connection with a higher level of data
•VOD - Video On Demand (e.g. Netflix)
Class 2 - Film
•Persistence of vision - The illusion of movement when watching a succession of quick still images
•Cinématographe - An early device capable of photographing and projecting film
•Double feature - When two films are shown together for the price of one ticket
•B-movie - The less expensive film in a double feature (where two films are shown)
•Green light process - The decision process to actually make a film
•Platform rollout - The way of releasing a film slowly starting with a smaller number of screens
•Blockbuster mentality - The production of lower risk, higher cost formulaic films
•Franchise films - Films designed to release sequels
•Theatrical films - Films produced originally for theatre exhibitions
•Branding films - The sponsoring/placing of products in films to advertise the products
Class 3 - Radio, Recording and Popular Music
•Deregulation - The reducing of control of the industry, allowing more freedom in ownership
•Syndication - The licence to broadcast programming to many stations
•Terrestrial digital radio - Land based digital radio
•Web radio - Direct delivery of radio through the internet
•Podcasting - Downloadable digital audio files
•Streaming - Watching and downloading content at the same time
•Digital recording - The saving of sound waves from waves to 1s and 0s (digital)
•MP3 - MPEG 1 Layer 3 Audio Compression (to save space)
•Open source software - Free to download software
•Cloud music service - Storing and streaming music from online
•BitTorrent - File sharing through 'swarms' of data not connected to a central server
Class 4 - Video Games
•Video game - Where 'action' takes place interactively on a screen
•Crowdsource - Getting a network of people involved in the process of creation/process
•First person perspective game - Seeing the action of a game through a character's eyes
•Gamification - The use of video game elements in other media e.g. learning or memory improvement.
•Third party publishers - Games produced by independent companies
•MMO - Massively Multiplayer Online Games
•Casual games - Games that are generally played in short periods.
•Freemium games - Games initially offered for free but likely to involve payment in either micro forms or to access later content.
•Advergames - Games relying on branding or where the brand is the focus of the game
•Advocacy games - A type of game that advocates something, e.g. education or a cause
Class 5 - The Internet
•Internet - A global network of interconnected computers that can communicate
•Mainframe computer - A main centralised computer
•Multimedia - Using a variety of different media for communication
•Domain name - A unique name to identify a place on the internet
•Hyperlink - A link using a hypertext file
•Global village - Considering the world as one global community
•Fair use - A policy of reasonable short usage of copyrighted material
•Encryption - Converting data to code to prevent people accessing it
•Cloud computing - A system of working online rather than locally (on a personal computer)
•Network neutrality - The idea of enabling access to all information online without bias or blocking
•Digital divide - The separation between people with access to technology and those who do not
•Network - Organisations who produce, distribute and broadcast TV
•Pilots - An example trial TV program
•Retransmission fees - The fee a local cable company pays to a station to carry its signal
•Premium cable - Subscription based cable TV (like HBO)
•Cord cutting - Cancelling cable TV in favour of using the internet
•Fiber optic cable - High end cables made of glass using light
•DBS - Direct Broadcast Satellite
•Broadband - An internet connection with a higher level of data
•VOD - Video On Demand (e.g. Netflix)
Class 2 - Film
•Persistence of vision - The illusion of movement when watching a succession of quick still images
•Cinématographe - An early device capable of photographing and projecting film
•Double feature - When two films are shown together for the price of one ticket
•B-movie - The less expensive film in a double feature (where two films are shown)
•Green light process - The decision process to actually make a film
•Platform rollout - The way of releasing a film slowly starting with a smaller number of screens
•Blockbuster mentality - The production of lower risk, higher cost formulaic films
•Franchise films - Films designed to release sequels
•Theatrical films - Films produced originally for theatre exhibitions
•Branding films - The sponsoring/placing of products in films to advertise the products
Class 3 - Radio, Recording and Popular Music
•Deregulation - The reducing of control of the industry, allowing more freedom in ownership
•Syndication - The licence to broadcast programming to many stations
•Terrestrial digital radio - Land based digital radio
•Web radio - Direct delivery of radio through the internet
•Podcasting - Downloadable digital audio files
•Streaming - Watching and downloading content at the same time
•Digital recording - The saving of sound waves from waves to 1s and 0s (digital)
•MP3 - MPEG 1 Layer 3 Audio Compression (to save space)
•Open source software - Free to download software
•Cloud music service - Storing and streaming music from online
•BitTorrent - File sharing through 'swarms' of data not connected to a central server
Class 4 - Video Games
•Video game - Where 'action' takes place interactively on a screen
•Crowdsource - Getting a network of people involved in the process of creation/process
•First person perspective game - Seeing the action of a game through a character's eyes
•Gamification - The use of video game elements in other media e.g. learning or memory improvement.
•Third party publishers - Games produced by independent companies
•MMO - Massively Multiplayer Online Games
•Casual games - Games that are generally played in short periods.
•Freemium games - Games initially offered for free but likely to involve payment in either micro forms or to access later content.
•Advergames - Games relying on branding or where the brand is the focus of the game
•Advocacy games - A type of game that advocates something, e.g. education or a cause
Class 5 - The Internet
•Internet - A global network of interconnected computers that can communicate
•Mainframe computer - A main centralised computer
•Multimedia - Using a variety of different media for communication
•Domain name - A unique name to identify a place on the internet
•Hyperlink - A link using a hypertext file
•Global village - Considering the world as one global community
•Fair use - A policy of reasonable short usage of copyrighted material
•Encryption - Converting data to code to prevent people accessing it
•Cloud computing - A system of working online rather than locally (on a personal computer)
•Network neutrality - The idea of enabling access to all information online without bias or blocking
•Digital divide - The separation between people with access to technology and those who do not